Among The Sleep – the psychological horror game that puts you in the shoes of an infant child – is making the jump from PC to PlayStation 4 this December, and developer Killbrite Studios can’t wait to tell you about the changes they’ve made to the new and improved console version.
Speaking on the official PlayStation blog, Kristina Halvorsen, Krillbrite’s chief of marketing & community development, explained the difficulties and challenges the studio faced when working on the PS4 port, and the humorous glitches that resulted from doing so.
We had to redo the lightmapped levels and we had to rebake everything, which is fancy developer speak for fixing lights and putting it all together. Another time-consuming issue with conversion were related to the physics engine used in the game. Unity uses Nvidia PhysX which has been completely redone in the newer versions of Unity. We encountered a lot of weird and funny bugs because of this. We saw chairs floating and doing 360s as you grabbed them, and apples flying hundreds of kilometres an hour. Among the Sleep was actually quite fun with fruit flying around randomly, but it sort of broke the atmosphere so we made the apples go back to their fruitbowl.
Halvorsen also goes into further detail on what the big improvements are that you can expect to see (and hear) when the game hits the PlayStation Store on December 10:
One of the coolest things in the PlayStation version of the game is the full audio-visual upgrade – Among the Sleep now has even better graphics and an even better sound experience. We think frame rate is an essential part of a good game experience and have worked hard to get the game to run at a proper 60 frames per second. This was probably the biggest part of the upgrade and it makes for a super smooth experience and does a lot for immersion!
Can’t wait for Among The Sleep’s re-release? It may be two months away as yet, but in the meantime, you can whet your appetite with the new announcement trailer above.