2) Dishonored 2
The first Dishonored was a sleeper hit of sorts. I mean sure, it was being published by Bethesda, and because of that, the game had a suitably large amount of clout behind it as far as advertising was concerned, but the guys who developed it – Arkane Studios – had never developed a full title prior to Dishonored’s release.
All of that doubt pretty much disappeared as soon as gamers actually got the chance to play it. The steampunk, Victorian-themed city of Dunwall was the perfect backdrop to protagonist Corvo’s quest to rescue his Queen’s kidnapped daughter. Hundreds of glowing reviews and a Game Of The Year award later, and here I am, waiting for the announcement of the inevitable Dishonored 2. The question is very much a case of ‘when’ and not ‘if’ in regards to a sequel, and now that we know Bethesda will be attending E3 in full force this year, what better time to announce it?
As far as hopes and dreams go for potential new features in a sequel, I’d love to see a more centralised hub world for Corvo to interact with. Sure, the rebel hideout disguised as a pub in the first game was great, but it was hidden behind cut scenes and loading screens, making it feel far too detached from the overall world.
More variations in Corvo’s available gadgets and abilities wouldn’t hurt, either. Blink’s teleportation mechanics were perfect – there’s no need to change that – but outside of that, the rest felt slightly too gimmicky. Especially the mind control upgrade.
But that’s all that a sequel really needs. Just trim some of the unneeded fat, improve upon the core elements of what made the first game so great, and for the love of god, please give us some more character development for Corvo! The character is way too interesting to be kept as a silent hero, especially as he’s potentially the father of the princess he spent all that time trying to protect.