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5 Things That The Legend Of Zelda: Breath Of The Wild Must Get Right

Whilst this year’s E3 saw a range of titles showcased by Sony, Microsoft and other major publishers, Nintendo’s offering very much focused on a single upcoming game: The Legend of Zelda: Breath of the Wild. Unprecedented swathes of live gameplay were shown during Nintendo’s ‘Treehouse’ presentations, and the show floor also had a playable demo, which many claim was the best of E3.

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Whilst this year’s E3 saw a range of titles showcased by Sony, Microsoft and other major publishers, Nintendo’s offering very much focused on a single upcoming game: The Legend of Zelda: Breath of the Wild. Unprecedented swathes of live gameplay were shown during Nintendo’s Treehouse presentations, and the show floor also had a playable demo, which many claim was the best of E3.

As a long-time follower of The Legend of Zelda series, I’ve enjoyed experiencing and analyzing the franchise’s progression from top-down, 2D open world exploration game to 3D sandbox adventure games. I am, therefore, keen to see how Nintendo handles the shift back to open world gameplay, 30 years after the original Legend of Zelda released in Japan.
Will it be an evolution, or a misstep?

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The Treehouse presentation treated us to glimpses of exploration, combat, challenge rooms, crafting and much more. From what we’ve seen thus far, there is a lot to be excited about with Breath of the Wild. This bold return to the open world approach does, however, herald some potential pitfalls.

So, without further ado, here are five things that The Legend of Zelda: Breath of the Wild must get right to be a triumphant entry in this illustrious series.