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5 Potential Gaming Sequels That Keep Us Up At Night

It's nearly June, which means that E3 2014 is almost upon us. As such, with butterflies in our stomachs and anticipation mounting, we're doing our best to help time fly, by speculating about the games that will potentially be unveiled once the convention's curtains open on the 9th. This has, of course, led us to thinking about the games we dream about at night when we can't sleep, and has culminated in this very list.

4) Just Cause 3

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Despite a debut that was more of a mixed bag than anything else, the Just Cause franchise grew into its own with its first, and hopefully not final sequel, Just Cause 2. And, with it, developer Avalanche Studios released one of the most outright entertaining and chaotic open world games we’ve ever played.

Sure, Just Cause 2 wasn’t perfect, but it provided us with a unique take on sandbox gameplay. Not only that, but it served as a vacation of sorts, which allowed us to explore to our hearts’ content and cause as much chaos as we could possibly want, without having to worry about losing our damage deposits — or our lives. In fact, its only real downside was the absurd amount of chaos it forced us to inflict before the final story missions were unlocked.

Rumours suggest that a sequel is in the works, but there has yet to be any confirmation; something that we may or may not receive in a couple of weeks’ time. Either way, we’ll be happy as long as we eventually get our hands on another exotic Just Cause game.

With the above said, there are admittedly changes we’d like to see made with Just Cause 3.

While the last game was a lot of fun, the amount of chaos that it forced players to cause in order to unlock all of its seven main story missions ended up becoming absurd by the end. In fact, it seemed like we were constantly doing the same things over and over again, just to be able to see the story come to a close. Surely there has to be a better way of structuring the campaign so that we’re not burnt out before its credits even fall, right?