3) Vehicles
Previous Fallout entries created some stirring tension as you trudged through the wide open space of the Wasteland – especially during the dead of nuclear night-time. Even with the red specks floating around on your corner map, you could never really tell what might be about to pop up from around the corner.
Many Fallout players love drifting aimlessly through desert spaces stretching as far as the eye can see, whereas others find the initial journey from one map location to another an exhausting process, begging for the fast-travel option to emerge every single dangerous step of the way.
There have been arguments to suggest that the introduction of vehicles into the game might eradicate this tense, tough nature of the plod through the wilderness, but the addition of motors might actually have some great benefits. Bounteous thought goes into these games and their post nuclear war setting, and the fact that elements like fuel and working car parts would be extremely rare isn’t likely to bypass the creators. Having vehicles sustain heavy damage when whooshing through wasteland spaces, making sure that they require huge amounts of rare fuel, and also introducing the concept of having to find a character in the game who is the post-apocalyptic equivalent of a mechanic could all be ways to include vehicles without turning Fallout into a dystopian racer resembling Death Race 2000.
At We Got This Covered, we’ve found that what’s always been so invigorating about the Fallout series is the consistently expansive range of game-playing options that are offered up. Vehicles could simply be another great option, with driveability capped depending on difficulty levels and perhaps even included as part of downloadable content.
If not vehicles, how about the addition of mutant mounts? Riding into a crumbling town high aboard a scaly-skinned, wild-eyed horse might be pretty fun after all…