2) Advanced Karma System With Real Consequences
Remember in Fallout 3 when you blew up Megaton, suffered bad karma, but eventually wheedled your reputation back up again through performing a series of menial tasks that only a good person would do? That’s like the real world equivalent of picking off a series of innocent bystanders with a sniper rifle but giving a homeless man ten bucks the next day to compensate.
Karma doesn’t work quite as simply and easily as previous Fallout entries have suggested. If you blow up an entire city and have caused mass genocide, you really ought to be vilified by certain groups for life, even in a world as cold and merciless as pre-apocalyptic Boston. This “you’ve made your bed now lie in it” style of advanced karma could be an excellent addition to the game.
Also, it’d be good to see the karmic creases ironed out. In previous entries, coldly slaying a Raider wouldn’t harm your angelic reputation, yet pick-pocketing their belongings from a campsite or locker inexplicably would. Having an advanced karma system that works consistently and has real consequences could help to make Fallout 4 the kind of incredible game that it so readily has the potential to be.