4) The Elder Scrolls III: Morrowind
You cannot mention an Elder Scrolls game these days without it being compared to the third entry, Morrowind. This open-world RPG was a major influence on a large generation of gamers, as it not only provided players with an inconceivably expansive open world, but also filled it with quests to complete and enemies to kill.
Unfortunately, no one seems willing to admit that the game as a whole was just lackluster. Yes, there were lots of quests, but the vast majority of them can be tied down to two formulas: either go to X area and kill X enemy, or go to X area and retrieve X items. It gets very boring, and the lack of a solid story makes completing them more of a chore.
The gameplay itself is fine, but the lack of caps on skills like alchemy and enchanting ensures that the game will be unbalanced for anyone who chooses not to focus on these crafts. People always complain that The Elder Scrolls V: Skyrim had too much hand holding, but we’d argue that allowing players to create one-hit KO potions was much worse.