The lush open plains of Bolivia await in today’s insightful new featurette for Ghost Recon Wildlands, Ubisoft’s tactical shooter poised to take the Tom Clancy sub-series in a whole new direction come 2017.
As the tenth entry into the franchise, Ghost Recon Wildlands represents a milestone achievement in and of itself, but the fact that Ubisoft Paris is building a dynamic open world really piques our curiosity. Indeed, it was a design choice that came close to stealing the show at E3 2015, during which time Ubi drew attention to the shooter’s co-op elements, unscripted AI and much more.
Now that Ghost Recon Wildlands is a little further in development, up above you’ll be able to lay eyes on a title that is fast approaching its final build. Hosted by Creative Director Eric Couzian and Senior Technical Director Laurent Fischer, the featurette is all about the freedom of choice you’ll enjoy while exploring Bolivia, and we understand that Wildlands won’t adhere to Ubisoft’s tried-and-tested open world formula – think Far Cry‘s tower-unlocking system.
Here’s the official overview:
The Tom Clancy’s Ghost Recon Wildlands development team strongly believes that the most exciting feeling you can have in life is to thrive in situations where your adaptation is key and to experience situations where your ability to improvise is critical. As in real life, the situations in game develop differently based on the choices you make and can change each time you play. Tom Clancy’s Ghost Recon Wildlands will push you to be creative. How you complete your mission is completely in your hands.
In the video below, Eric Couzian, creative director and Laurent Fischer, senior technical director and character specialist, are joined by an actual former member of US Special Operations to give us a deeper insight into what it is to be a Spec Ops on his mission, as well as what freedom of choice means in Tom Clancy’s Ghost Recon Wildlands.
Boasting the biggest game world that Ubisoft has ever created, Ghost Recon Wildlands will deploy for PS4, Xbox One and PC on March 7. That’s the same release window that The Division took advantage of last year, but can Wildlands emulate the success of its forebear?