3. Tentacle Exchange
One of the best scares in the game occurs after Isaac ventures farther into the ship. Noticing several abnormal holes, bent and twisted from a powerful force, you come face to face with the culprit. As you’re ripped off your feet, you crash into the ground, and the camera shifts towards the enormous tentacle. Drawing your weapon automatically, the game coaxes you into firing at the weak spot that radiates with hope. It manages to give you a satisfaction like no other once you sever the tentacles grip. Strangely, you can find the same satisfaction if Isaac misses his mark, and vanishes into the ship’s interior.
Not only did I jump in my chair when the tentacle grabbed me, but my controller dropped to the ground. As it collided, my batteries sprang from the pack as I frantically screamed at my television and fought desperately to save my digital life. I genuinely feared for Isaac Clarke’s safety, and all I could think about was how much I would want a helping hand if I was being dragged off into the bowels of a ship infested with mutated bodies.
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