2) Offer More Variety In The Crucible
Destiny‘s PvP components have always been much more than a side attraction. The Crucible and, by extension, Trials of Osiris (now rebranded as Trials of the Nine) and Iron Banner are a constant reminder that Bungie is just as committed to supporting the competitive aspects of its shooter as it is to providing an unmatched level of quality PvE content with raids and Strikes.
Whereas the latter has evolved in line with Bungie’s ambitions, though, Destiny 2‘s Crucible often feels as if it’s been downsized. I mean, in regards to team size, that’s literally the case – all game modes now uniformly permit just two teams of four Guardians to compete against each other for glory – but it’s also applicable figuratively. Bungie’s decision to slim team sizes has led to a homogenized Crucible that, no matter what mode you’re playing, always boils down to using the same strategy. Fewer numbers mean less opportunity for counterplay; the most effective means of survival is when the whole team sticks together, making flanking or lone wolfing the objective a near-impossible task.
That’s all dandy if you’re in a pre-made team, but nothing says unfun better than getting stomped for the umpteenth time by a clan when you’ve decided to fly solo for a match or two. For those who always prefer to stay single with their gaming sessions, the Crucible may as well not exist at all.
There are a few ways, some more time-consuming than others, to remedy this, but a quick fix would be for Bungie to include a playlist that doesn’t allow pre-made teams. Oh, and it goes without saying that 6v6 modes should make a return, not least because of the organizational nightmares it creates…