Capcom has announced that they will be bringing DmC Devil May Cry: Definitive Edition to the Xbox One and PlayStation 4 on March 17, 2015. The remaster of the original 2013 release will be priced at a relatively affordable $39.99.
Developed by Ninja Theory, DmC: Devil May Cry was a highly divisive release upon its launch in January 2013. Some fans of the series were intrigued by the new direction that the game went in, while others longed for a return to the traditional franchise formula.
Included with DmC Devil May Cry: Definitive Edition will be the full original game, all of the previously-released DLC, and several additional features and upgrades.
Here’s the full upgrade list, courtesy of Dominic Matthews, Product Development Ninja at Ninja Theory:
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60 fps and 1080p resolution — It looks and feels super smooth to play.
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Uprezzed Graphics — Including textures, characters, and cinematics.
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Big Bundle of Content — The game includes DmC: Devil May Cry, plus all released DLC: Vergil’s Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
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New Skins — 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
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Turbo Mode — Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
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Hardcore Mode — Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
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Manual Target Lock — We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
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Vergil Bloody Palace — Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
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Must Style Mode — This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
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Gods Must Die Difficulty Mode — This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
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Rebalanced and Retuned — We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
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Integration of Popular Community Mods — DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
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New Cutscene — an added cinematic scene that never made it into the original.
In addition to the release of DmC Devil May Cry: Definitive Edition, Capcom has also revealed that they will be bringing Devil May Cry 4 to current-gen consoles as well. Little has been revealed about this re-release, however, outside of the fact that it will launch in summer 2015.
While it’s not quite the new release that I would have preferred, I’m still happy to see that Ninja Theory’s take on the franchise will find a new audience. I understand that it wasn’t everyone’s cup of tea, but I personally thought it was an excellent action title that should have sold way better than it did.
We will continue to have coverage of DmC Devil May Cry: Definitive Edition and the re-release of Devil May Cry 4 in the coming months, so stay tuned!