Joystiq is reporting that 2011’s biggest letdown, Duke Nukem Forever, is going to be receiving some DLC. For some of you, this may be great news but for me personally, it begs the question, why?
Although a commercial success, the game was ripped apart by critics, and deservedly so. It was a complete mess of a game and it was almost unplayable at points. While hardcore fans will likely be thrilled to be getting some DLC, I have to wonder, does anyone even play this game online anymore?
The multiplayer in Duke Nukem Forever was horrendous to start with and I can’t imagine anyone still plays it. So once again, this announcement really begs the question of why. Why are they releasing DLC when likely, not many gamers will be picking it up. Why release DLC for a game that people hate? Why release DLC for a game that has very few people still playing it?
The Hail to the Icons Parody Pack will arrive this Fall and add new game modes and maps. No price has been announced yet but if you’re part of the First Access Club, it will be free. Check out the details below.
- Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King.
- Call of Duke: Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
- Sandpit: Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Grenades.
- Inferno: Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
- 2Forts1Bridge: Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.