The next instalment in EA Sports’ behemoth franchise, FIFA 14, is set for a North American release today across a wide range of different platforms. However, it’s been confirmed that Wii and handheld versions of the game – specifically for PlayStation Vita and 3DS – will only feature new kits and a player roster update but, crucially, will have “no updates to gameplay or modes.”
This statement comes courtesy of EA, which explains that the portable rendition of the mega-popular sports simulator will be a repackaged version of FIFA 13:
“FIFA 14 Legacy Edition delivers unmatched authenticity that reflects the current football season with updated kits and rosters but no updates to gameplay or game modes.”
Specifically, the substandard version of the game will be released as FIFA 14 Legacy Edition on Vita, 3DS, Wii and PS2. Moreover, the latest entry into the footballing franchise won’t make an appearance on the Wii U. It was previously announced that the Vita edition of the game would be released as a reskin of FIFA 13 – itself a reskin of FIFA Football – which has essentially resulted in the handheld running the same game engine since 2011.
Ultimately, the Legacy Edition appears to be a Get Out Of Jail Free card for EA, with the moniker connoting that no gameplay enhancements have been made. In response to this backlash, a representative for the company spoke to Polygon regarding the European 3DS version of FIFA 14:
“EA Sports’ FIFA 14 Legacy Edition is a game that consists of kit and roster updates to reflect the latest changes in the world of soccer. A Legacy Edition does not include new gameplay features or innovations.”
FIFA 14 is currently available in North America across PS3, Xbox 360, PC, Wii, PS Vita, 3DS with the European launch following three days later on September 27th. It’s been confirmed that PlayStation 4 and Xbox One versions of the sports sim will be available upon launch of each respective console.
What do you think of FIFA 14’s lack of progress on handhelds and Wii? Are you disappointed by EA’s approach or would you rather the developer double down for next-gen hardware? Let us know your thoughts in the comments.