In what has already been a very busy week for the studio, Hello Games has acknowledged that there are several problems plaguing the PC version of No Man’s Sky. Like with the PlayStation 4 version of the title, though, the studio is working to resolve the issues.
In a post on No Man’s Sky Steam page, Hello Games is updating players on the technical issues currently facing the PC version. While the studio works on getting a patch out, they offered up several ways to potentially get around the bugs. The developer updated their support page with select workarounds, and is open to people e-mailing them about problems they come across.
As for the upcoming fix, the product page delves into what problems are currently being worked on.
We have been working to get back to people on our three most common crashes on start up:
• Running the game with an Intel card. This is not supported
• No Man’s Sky is an OpenGL 4.5 game, and requires latest drivers on most cards, please update
• VC++ Redist 2010 was not included by default. We have updated in a patch, please restartWe are going to create an experimental branch with hot fixes for these most common known issues:
• Shader Cache issue – means that framerate is initially stuttering on some cards. Whilst it resolves itself over time (~1 hour of play), we will fix this issue in a patch.
• SSE 4 – for CPUs that do not support SSE 4, it is causing the game to crash on boot (some of these area technically below min spec, but we don’t want it to crash!)
• Mouse controls jitter on foot – this caused by a combination of certain resolution and GFX card. A fix is in progress.
We’ll continue to update you on the latest information regarding patches for No Man’s Sky on PS4 and PC as it becomes available, so be sure to stay tuned.