Game-changer is a phrase that gets tossed around far too often in the industry, diluting its impact in the process, but when Kojima Productions’ Metal Gear Solid arrived on the scene back in 1998, the stealth-based title lived up to that lofty moniker and more. With compelling gameplay, quirky humor and a story that set a standard for interactive narrative, its impact cannot be overstated.
So, with MGS inching ever closer to its 20th anniversary, could Hideo Kojima ever consider revamping the story of Shadow Moses for a modern audience? Well, potentially. In an interview with Famitsu (via GameSpot), the eclectic developer spoke of his love for the 1998 original, and why the remake would be significantly different than the seminal Metal Gear Solid of old.
“If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to what Planet of the Apes is doing: Bringing the best of the past to the present and doing something new.”
Don’t hold your breath, though, as Kojima noted that he is simply too busy to oversee such a hefty project, what with Silent Hills and putting the final touches to The Phantom Pain already eating up the director’s spare time.
Still, it’s fascinating to learn that Kojima even considers this feat a possibility. Further in the interview, the developer stated that he would likely mould the revamped Metal Gear Solid around an open-world framework, highlighting how much of an impact The Phantom Pain has had on his creative process. But one pressing question remans: would altering a classic, even if it was to improve the graphics et cetera, dilute its longstanding appeal?
You can share your own thoughts about Kojima’s possible Metal Gear Solid remake in the comments section below.