Following the release of yesterday’s free content pack as part of CD Projekt Red’s pragmatic approach to DLC, the polish developer has offered further details for The Witcher III: Wild Hunt‘s new patch, stating that the new update is “very large” in size.
Answering fan questions via Twitter, the studio’s Community Lead Marcin Momot stated that the patch won’t be release today, but that more information will be released sooner rather than later.
@Miikka9 Definitely not today. That’s all I can say for now.
— Marcin Momot (@Marcin360) June 2, 2015
Chief among those fixes will be the hard-to-read text, which has proven to be a problem considering the sheer amount of content lurking beneath Wild Hunt‘s striking appearance, meaning players have already spent a fair chunk of playing time squinting at menus. In tandem with this, a notorious XP bug is due to be rectified, while the update – referred to as 1.04 on PC and 1.05 on consoles – will also target general improvements to stability and performance. You can check out the still-to-be-finalized patch notes at the end of the post.
In terms of The Witcher III: Wild Hunt‘s new content freebie, this week will herald the release of some flashy Nifgaardian armor along with an elite crossbow so you can embark on your monster-hunting quests in style. As part of CD Projekt Red’s 16 weeks of free content, you can check out a tease of the cosmetic items in question down below.
The Witcher III: Wild Hunt is available now across PC and consoles.
Geralt will no longer interact with candles near chests and other interactive element.
General stability and performance improvements.
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness.
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations.
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest.
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest.
Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest.
Fixed issue where Player was unable to move freely during Blindingly Obvious quest.
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest.
Fixed issue where Player could get trapped in Turseach castle ruins.
Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest.
Fixed issue where Player was unable to talk or interact with certain NPCs.
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest.
Fixed issue where Geralt was sometimes unable to mount Roach.
Fixed issue where some players where experiencing infinite loading screen during King’s Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest.
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest.
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.