Bringing an end to the ‘will they, won’t they?’ conundrum – much of which stemmed from Sony‘s end, rather than Bethesda’s – mod support is finally on its way to the PlayStation 4 version of Fallout 4.
It’s the headline-grabbing feature of update 1.8, which just launched for PC and will make its way to both PS4 and Xbox One later this month. That’s according to Bethesda’s official Twitter feed, which asked explorers of the irradiated Commonwealth to stay tuned for further updates.
Per Twitter:
Our next title update for #Fallout4 will add PS4 Mod Support. We expect it to release this month. Stay tuned for updates https://t.co/qPbPnawl7O
— Fallout (@Fallout) November 7, 2016
There are some caveats to PS4 mod support in Fallout 4; for instance, Bethesda has stated previously that players “will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do.” Beyond that, there are a handful of minor fixes and technical tweaks included in Fallout 4 update 1.8, the details of which you can find below.
- Fixed an issue in which some sound effects would not persist after reloading in an area
- Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
- Fixed an issues with spaces in Mods search queries
- Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
- Doubled the amount of browse-able tiles in the Mods menu
- Fixed a rare crash that would occur when a Mod had an unexpected data structure
- Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
- Fixed an issue in which some Mods images would not load when scrolling quickly
- A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Mod support is finally on its way to PlayStation 4 versions of Fallout 4. But do you believe it’s been worth the wait? Do let us know.