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Here’s Why The Technomancer Is An Underappreciated Mid-Tier RPG Gem

As budgets of triple-A titles spiral out of control, mid-tier budget games have sadly somewhat fallen by the wayside; there is now a vast rift between independently-developed games and triple-A titles with little room for games that fall in between these categories. The truth is, the market has changed. Games that cannot be made on an indie-sized budget, yet don’t have the sales power of triple-A blockbusters to make a hefty profit, are sadly trapped in the middle ground, in limbo.

4) It’s Ambitious (Particularly For A Mid-Tier Game)

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Credit where credit is due; The Technomancer has some super lofty ambitions and really wants to go toe-to-toe with the big-budget releases, and I’m glad to say that its efforts are mostly on-point. It’s an endearingly crafted RPG with plenty of deep systems; meaningful dialogue options, multi-layered combat, karma, companions, companion quests and crafting and it’s all wrapped up in a memorable steampunk Martian setting.

Some may call it derivative, and to be honest it’s hard to disagree. Raven Software’s 2010 FPS Singularity was extremely derivative, but that didn’t stop it from being one of the most fun FPS titles I played from the last generation; derivative doesn’t always necessarily mean it’s bad per se.

If you have an itch for a meaty RPG adventure, look no further than Spiders’ The Technomancer. It’s clever, it’s thought-provoking, it’s full of heart and it’s a whole lot of fun. It may not be one of the best RPGs of the year, but I’ll be damned if it’s not one of the most memorable.