When a third-party game releases on PC, it’s only a matter of time before the modding community crack open the code and start rewiring at will. It reminds us of the scene from Lethal Weapon 3 where Riggs and Murtagh (who was only 8 days away from retirement) attempt to defuse the car bomb whilst bickering like an old married couple.
Thankfully, the stakes aren’t quite so high when it comes to altering the code of a video game, as YouTube user TFXLive proved after adding a third-person perspective into Gearbox Software’s Borderlands: The Pre-Sequel.
Here’s a rundown from TFXLive, who states that the alternative viewpoint can only be used when exploring as one of the four playable characters, given that the perspective switches back to normal just as a player attempts to pull the trigger.
“This uses a fixed in-game camera behind the character model that exists in most Unreal Engine games. In theory any game that uses Unreal Engine most likely has a camera that sits behind the character in third-person view typically used for debugging and camera effect unless the devs remove this in development. But even if the third person camera exists, not all first person unreal games have a character model to look at.”
Of course, this isn’t the first time that a Borderlands title has received such an option. TFXLive even introduced the alternative perspective into the first game in the franchise a few years ago, though admitted that creating a third-person mod for Borderlands 2 was significantly more complex.
Borderlands: The Pre-Sequel is available across PlayStation 3, Xbox 360 and PC. For more on 2K Australia’s take on the bombastic series, you can check out our detailed review.