Aside from the switch back to a World War II setting, there are plenty of changes to be found in Call of Duty: WWII. For starters, the game’s single-player campaign is swapping regenerating health for a health bar and the multiplayer mode is switching to defined classes, dubbed ‘divisions.’ One of the more interesting additions though comes in the form of the game’s Headquarters mode, which up until now, has remained largely under wraps.
Speaking to Eurogamer, Sledgehammer Games co-founder Michael Condrey has finally shed some light on the new mode, which will allow 48 players to engage with each other in a shared, online social space. When you first boot up the game’s multiplayer, you’ll immediately jump into Headquarters, which takes place three days after the Allied Invasion on Normandy beach.
Here, players can choose to pick up quests (referred to in-game as mission challenges), which can be completed when you jump into the standard multiplayer modes. Once you complete these challenges, you can report back to your division’s officer to receive a reward. Some of these missions will be more social in nature as well, such as creating your first emblem.
Outside of challenges, players can also engage in 1v1 battles, practice their aim at the firing range, or simply socialize with others through the game’s built-in voice chat. There are even “era-appropriate emotes” and an entire social score which represents how much of a positive force you are within the Headquarters community. Personally, we can’t wait to try out the mode for ourselves, as it seems like a nice change of pace when compared to your typical multiplayer lobby.
Call of Duty: WWII is set to release on November 3 for PlayStation 4, Xbox One and Windows PCs. Are you excited to dive into its new Headquarters mode? Take to the comments section below and let us know!