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The ‘Warhammer 40,000’ core rules, explained

'Warhammer 40,000' fans are elated by the release of the 10th Edition Core Rules – here is a brief overview of what to expect.

Image via Warhammer 40k Wiki

With the general release of the new Leviathan box set close at hand, Warhammer 40,000 fans all over the world are getting ready to experience the classic game like never before. Will you play as the Space Marines, or as one of the Xeno hordes?

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Leviathan will come with the 10th Edition of the Core Rules. Since the start of 40,000, the Core Rules have been an integral part of every gamer’s arsenal, teaching players the basics of movement and combat. As the name would suggest, the Core Rules are crucial for playability and each 40,000 player should have a working knowledge of them.

But did you know that the new edition has thrown up some interesting surprises?

The new rules will allow players to use overwatch anytime an enemy moves or charges. If the target unit is within 24 inches, a shot can be taken on it, hitting on sixes. However, this potentially game-changing stratagem is highly restricted and can only be used once per turn.

Another change is that there will now be no CP cost to place units into Strategic Reserve. In the Deployment Phase, one-quarter of your army points can be declared in the reserve, allowing them to appear on an enemy flank from turn two onward, striking dread into any opponent.

For players interested in large-scale battles and campaigns, aircraft will now have no maximum movement speeds, meaning they can cross the length of a table in no time at all. This makes air power more of a factor in mega-games.

While the Core Rules are necessary to learn, players will want to purchase additional mission packs to experience the full variety and flavor of this epic game.