Telltale’s Borderlands: No Place For A Hero
Paul:
In terms of Borderlands, I just want to laugh. Borderlands is all about its humor and smart-assery.
Michael:
Of course, that’s exactly what I’d like to see too. Condensing an expansive open-world like Pandora into a relatively linear foray will be a difficult feat to pull off, though.
Robert:
I just think it could be a great opportunity to explore a universe and lore that consistently takes a backseat to all the shooting and looting.
Paul:
I don’t know how they’d do their signature moral quandaries, if at all, in Borderlands‘ universe; but if they do, it’d be cool to see. Maybe even keep it kind of light-hearted by keeping the moral stuff relationship-based.
Robert:
I’m sure it’s possible some how; Handsome Jack did some pretty evil things.
Michael:
I mean, Borderlands 2 won me over wholeheartedly with its fantastic, often hilarious dialogue. And if that same branch of light-hearted comedy is filtered into the player interaction and those familiar branching narratives, then I’m sold.
Robert:
Yeah, that’s a great point.
Paul:
Yeah, but I feel like they should approach it in a different way here, lest we get tired of Telltale’s super-serious-moral-or-die shtick.
Robert:
I actually like the humorous approach, but I hope it’s done with interesting characters, too.
Michael:
They have spoke briefly about introducing some familiar faces, including Handsome Jack, so you could be onto something there, Rob. Here’s hoping Tiny Tina makes an appearance as well.
Paul:
It’s all about Mr. Torgue!
Michael:
Absolutely, and that’s kind of the question that they face right now. TWD is a relentless, hopeless universe so those moral conundrums really mesh with that post-apocalyptic setting. But with Borderlands, it’s apples to oranges in a sense. High-five Flexington, of course!