Anyone who’s played Sonic the Hedgehog 2 will know the road we’re walkin’, here. Structurally speaking, the game’s final levels are a masterpiece of escalation, taking the young hedgehog (well, I PRESUME he’s young – he wears sneakers literally at all times) into the clouds and aboard a floating fortress before heading further north to Dr. Robotnik’s Death Egg where he encounters an automated replica of himself, followed soon after by a heaping spoonful of THIS:
That’s right – Robotnik’s Big Red Space Robot. I’m sure it has an official title buried off somewhere in the Segarchives, but so long as they’re still foisting this ‘Eggman’ moniker on any portion of their fanbase, I don’t wanna hear it. Anyway, back in the days when you had lives in videogames, you’d throw what precious little you had left squarely at Big Red Space Robot’s chest, and more often than not in vain.
My submission of Robotnik’s creation to the board of conspirators at Pacific Rim 2 HQ hinges on a pair of reasons. Firstly, it looks cooler from tip to toe than any one of their existing Jaegers, and secondly (and I think more pertinently), if the team of thinly-sketched archetype vessels posing as characters in the second film are faced with a plucky red echidna whose ability to glide and stick to walls is compromised by his inability to jump as high as his figurative giant blue monsterhog companion, Robotnik’s Jaeger (and specifically, Robotnik himself who obviously hides just within the upper reaches of the chest portion) will have absolutely nothing to worry about. Granted, the early warning system that alerts foes with an abundance of time precisely as to when they need to move out of the way of earlier-launched missiles will need to be scrapped, but everything else about this mechanical marvel would…
Make A Pacific Rim Sequel Worth Our Time.
(Onwards!…)
Continue reading on the next page…